суббота, 13 августа 2016 г.

Large square beamers works

After some tinkering I found a way to introduce two row beamers and more to rotate and clear enemies.


It is promising new mechanic for heavy weapons. Static beamers can break composition logic.

I have statically place enemies on grid. But static beamers sometime placed between grid rows and useless. Yes it has very high damage, but it should be placed straight in line of enemy ship - then it worth upgrading.

Maybe beamers should be used in board to board battle with large enemy ships?
My main idea - battle of large ships board to board as in star wars (battle on Coruscant).

And now I have to rethink main tower to have more fun. So strange ways game changes itself when you trying to play it.