суббота, 4 июня 2016 г.

AI is debugged (partially)

As said Dijkstra: "Debugging is twice as hard as coding. And if you code at maximum, you can not debug your own code"

And it is very good note. I'm trying to debug code, but understanding unity is pretty shallow now. And looking at code I struggle with wish to rewrite code from scratch.

If I can not understand what is going wrong with parallel execution, then I can not write better code.
So, step by step I improve AI and now has build version

Alpha-150: on google drive

It has one level and all basic towers to test. Buggy, but playable.