среда, 30 марта 2016 г.

Cannons refit

Working on cannons. New images make it readable. Realistic art make uncanny valley pretty nasty to overcome.

User expectations rockets up when s/he see realistic art. Game design (mechanics,dynamics) and esthetics  (special effects) must be better.

Simplistic art has beauty of readability. I should rethought about game art.

вторник, 29 марта 2016 г.

Work crunch is over. Now can continue developing game

Before new year my bosses need all my time. Projects was finished, but used to be longer than I think.

Now returning to work on boomtris. Bought new assets for demo version of game:

Art is modular and can provide composite towers to build easier. Abstract style and crisp colors also add visual difference to game.