четверг, 5 ноября 2015 г.

Working on level changer logic : Hub level

Hub level debugging

I wrote video log about my development of hub level. You can see it here:

My current logic - provide hub with story and unlock level, but use it only when player win previous round.

This is main chapter 1 game loop. Player will play until unlock all basic modules and upgrades to it (tier 2 and 3).

Also it can unlock support and refit next mission in hangar and blueprints.

Small bugs arise and I continue to squash them. Hunt is on.

Thinking about composite pattern for level. This can help generate tree-like story with branching. But looping is not possible. Maybe extension of this pattern?