четверг, 19 ноября 2015 г.

Prototyping modules queue and spawner places

After some thought I made prototype for module queue and spawner locations:


Code for queuing of cards I already implemented in big ship scene. So this can be easy to make.

After queue is filled no more modules will be spawned. This addition to gameplay can gave depth to game.

Here is a part of animated move in code:


I use lean tween for animated movement of cards, so module blueprints will use this logic also.  

Adding another method to play game can add interest. Let try it.