воскресенье, 25 октября 2015 г.

Dynamic enemy ships now has all weapons alike player

Dynamic enemy ships has all weapons

Working on tutorial level I grow bored of same enemy again and again. And decided to add variability. After weekend enemies now has all weapons from player roster.

 And after executing insertion:
 Ships now dynamically configures self for player tower stack price. And battle will be hard.

Dynamic enemy ship in action:

 You can see how fast it was generated. And I work on splitting ships to basic blocks (introducing non-square complex enemies as bosses).

Some interesting dilemmas:

After introduction of dynamic weapons I see that missile was blown up by first explosion (aka chain reaction). It is looks pretty fun, but gameplay is harmed as well.

Will make them more resistant to damage. More powerful missile silos must be threat, not laughting matter.