понедельник, 1 июня 2015 г.

Complex blueprints for heavy weapons

I introduced all heavy weapons upgrade blueprints. And it works.
So fun, how it easy to upgrade game with available scripts.

Unity is awesome tool for it. When you have one piece working, you can reuse it as playing block. Simply put component and adjust it.

One thing bother me - scenes grow big. I need to find some organization patterns. It's being tedious to navigate scene with many root objects. Maybe hierarchical organization is good.