пятница, 1 мая 2015 г.

Procedural content

We're thinking hard about procedural enemies for our game. In current state we have 12 enemy types and game randomly choose them to form attacking fleet. But when we can make it dynamically, things can be more interesting.

More enemy types introduce variativity to gameplay. Strategy to overcome laser fighter fleet is kicked out by group of armoured missile freegates.

And when we draw some of these enemies, idea pop up about composite weapons. We now have multislot weapons. But it predefined (and prerendered). If we can make weapons combinable also gameplay will be more immersive.