понедельник, 4 мая 2015 г.

AI rig for static missile launchers

Well good to say, static missile launchers now has AI for it. And support for multiple missile kinds.

It will launch one missile per command and all works well, thanks to RAIN{indie} and Unity.

When you have code base, introducing new mechanics can be easier. You only combine new behaviour from old ones. Small tweaks cost not so much.

Fixed baby nukes. Now it has more power and explosion radius. Special effect also bigger.
Cluster missiles now deal medium damage.

Tweaking gameplay mechanics so fun. You play gamedev with Unity.

One of the best features of unity - make changes during play and see what happens. You can pause also.

When I develop games with Delphi/GlScene - this feature will in my dreams alone.