среда, 22 апреля 2015 г.

Ludum dare game made in weekend

I have to announce, that participation in Ludum Dare #32 give interesting feedback and make inspiration for another upgrade for BoomTris.

Here is a link to LDCompo page: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50107

 Game is very simple. Catch a bombs and dodge plasma balls. You must stand until 90 seconds is over or ally destroy all enemy ships.

Enemy ships is simply as in 'Alien Invaders'. Moves from left to right but not descending.

My goal is to make game as tense as possible without losing fun and game replayability.
Ally bot is randomly choose actions and one time it can destroy all enemies within 30 seconds, another time goofing around and silly lose lives. This can add replayability.

One fun thing about it happens: when I make game and test it, no more than 4-5 houses is alive (something damaged). But my friend tester after second play can save 9 of 9. It was ridiculous.

Ludum dare get to me interesting feeling about gamedev in two days. Very powerful feeling when you can finish and send game to public.

Indie game devs very supportive. All criticism is constructive. They said about flaws and plusses in a way, that can provide with inspiration about upgrading game.

Game idea will be on hold, until BoomTris is out.

And Ludum Dare is pretty good. I wish to go for next one.