понедельник, 30 марта 2015 г.

Static enemies is boring, let them move

We think about current game state and idea arrive. Enemies must fly on screen in battle. Maybe some AI for fly away on small HP.

In game 'Alien Sky' one interesting ability - enemies fly in battle by trajectories. When more than one wave of enemies come - it looks beautiful, as ballet.

This mechanic can add more live to our game.

When we add movement to ship, it was interesting moment, but player must see each tower to predict usage of nanolathe and powerups, spawn modules. So we decide to make ship static (as in Space Run).

But enemies can enter and leave in interesting patterns. Speed is defined by their mass. More powerfull ships is slower. And bosses is sluggish.