вторник, 17 марта 2015 г.

Multiblock nanofactories and some puzzle

We decide to implement multiblock nanofactories, that user can set himself. But keeping gameplay fun needs some puzzling.

When you choose nanofactory cell - neighbour cells also selected.

This is old puzzle, but can add fun. We currently testing it.

And for filling it - we get weapon selector:

Mechanic currently in development/testing. When energy price constraints comes it will add tension - decide normal modules/towers arrangement for price when being attacked by enemy sounds interesting.

Here the example how it works:

and some video of mechanic: