понедельник, 30 марта 2015 г.

AI changes to RAIN or not

Current AI is very simplistic. We have grid of modules and enemy also have it. When AI decide to fire, it select from grid nearest and shoot it.

This logic can make firing decisions faster, but limit us in some manner. We found RAIN AI system for Unity. Learning curve is steep, but functions is great.

We think to redesign AI, or let it be as is. Currently it is fast. How fast RAIN we does not tested.

Mostly RAIN will be used for path movement and detection. All logic will be implemented as C# script.

Behaviour trees is strange. Why to use them, when it one to one maps to algorithm of scan/response to event?