понедельник, 15 января 2018 г.

Going to Humble Bundle

After spending some time filling steam forms decided to launch the game on Steam at 01.02.2018.
On other stores launch is closer - humble store https://www.humblebundle.com/g/boomtris
is ready. Gamejolt and itch.io sites also now support buying the game.

Decided to go to early access and finish the game as seen first place. Players suggestions also very appreciated.
 

вторник, 19 декабря 2017 г.

Finally going to Steam

Two days ago I claim a refund for steam greenlight and they considered it and returned the money. I paid for the steam direct entrance fee.

After filling forms now I wait for tax/identity checking process. And hopefully, after this week I can go to steam and publish game myself.

Maybe I should hire a freelancer to make for me beautiful gameplay trailer. I wish to make a game in early access for 5-6 months to polish it on feedback and make it good for everyone.

And my main composite mechanic will be debugged and run again.

Some level design and polishing for my game and it will be considered finished.

I tried to go away from BoomTris, but it has a very tight couple with me. And I return to it regularly. Maybe this is "sunken cost fallacy" has power over me or another issue?

Maybe I wish to complete it.

Currently, I work on Great Syphon franchise (Ship builder - the first part of it), but after so generous Steam/Valve I decided to move to their store anyway.

If all going well I will contact my 3d artist and pay him a wage for some period before we complete game.

Wishes to make players happy with my game.

One small publisher page to me

So strange to see a small publisher go for a conversation with me. I do not advertise my game - only screenshots and video on the game developer forum.

After negotiating with him about communication process I'm very disappointed. He is rude and tries to be "too familiar" with me.

Why he need me? And what I wish for him? Only PR and promotion?

Currently, I go to Steam Direct and paid an entrance fee. BoomTris will be on Steam (soon). Steam now currently checking my identity and tax information.

I see, that I can self-publish a game. Maybe I will make a site for my company. Now need to decide hosting/cloud system for it.

I know Ruby/Rails and going to use Heroku/Engine Yard. But do not know how costly they can be.

Other hosters provide PHP, that I honestly dislike from my heart contents and avoid using it for 20 years.

 

суббота, 11 ноября 2017 г.

Hope revived, simplifying game and moving to publish it

When I start game, I presume to make it small with basic mechanics like fill the glass and combine them to bigger one.

But when I tried to experiment with new mechanics and hit by feature creep. Adding cards to spawn entities (bigger cannons and support modules) was an mistake.

Game tempo is dropped down (you need to search card and where you can place it, no more twitchy gameplay). And code complexity grows enormous.

I tried to figure out errors and find game unpleasant to test anymore, so I broke my passion and bored with it.

Now I decided to cut the crap out and return to basic twitchy mechanics. No more deep strategic thinking (I'm not so fast thinker also). Only action and fun.

Looking for platform to publish. Steam now accessible (one year and half in greenlight and nothing), but I presume to begin from another one. Itch.io or Humble store maybe. Gog or Origin?

Found new interesting game in space - Cosmoteer. Very thankfull for him. His primer give me hope to return back on rails.

Now I know to be humble and simple. Only basic mechanics and fast pased gameplay.
I remember that steam users said (toxic one):"You have mobile game and small content". And I listened to them, added lot of content and lose my spirit to move one.

Read Notch (Markus Persson) advice: "Do not listen for advices". Will use it now and take any mention with grain of salt.

Good to go again. Many small games in development at laboratory: Great Syphon series (idle, arena, tactics, shmup) and Tree of Life (management, with pc movement on ship) and some in plan.

Returning to BoomTris not to make it profitable. I understands "Sunken Cost Fallacy" and all time spend on it is very fun (at least first year before cards and content creep). But I want to bring it to as many people as I can.

I wish to make it free. Unfortunately I owe my 3d artist months of work and can not sell it as free. Maybe 3-4 dollars is good for price.

And all other stuff (cards, visual novell story multiplayer) goes to next releases.

четверг, 5 октября 2017 г.

Job resumed. Searching for publisher

Times is pretty interesting now. And self publishing is hard. I like to make a game and give others to push it on market and control sales.

Now I will find publisher for my game. And maybe it will ends good.
For publisher I should fix some bugs and show game in interesting state.

Code for nanolathe is broken and this is main feature of my game. Maybe I should figure out this.

Some awkward bugs is crawling through AI code. Cockpit is not under attack. So strange

вторник, 29 августа 2017 г.

Looking for Cosmoteer motivates

When I look at cosmoteer I wish to bring shine to my project Boomtrix. After I find job for full time (to feed family and pay mortgage and debts) then I can work on Boomtrix further.
Now I make small prototypes and games for learning purposes and bring back joy of game dev

четверг, 25 мая 2017 г.

Tired of it and must release

After some challenges in life I have decided to move from it project. Too much hurdle with jumping from gig to gig I found too hard to develop so difficult game in two languages.

I bring my working prototype - call it a level (all towers works (I hope so)) and push it.

Nothing more I wish to make to it. Maybe later I return with new knowledge and make it happens. But now I has no knowledge in puzzle/3-in a row mechanics and learning Unity/AGK with overhead of complex game mechanics too much for me now.

Taking medicine for 5 months now I wish to free myself from it. It works basically.

And it placed here: http://gamejolt.com/games/boomtrix/65677

Thank you for reading and supporting me with yours attention.

I wish make smaller scope games faster. I read this advice from many sources and now understand it.

Good luck and meet you in next games.